In this week’s episode of The TouchArcade Show we spend the first half of the show talking all about The Legend of Zelda: Tears of the Kingdom. MacRumors Apple Vision Pro Hub – A Huge Round-Up of Apple Vision Pro Information and Hands-On Impressions Stitcher: The TouchArcade Show via Stitcher Radio for PodcastsĪpple Unveils $3,500 âVision Proâ AR/VR Headset During WWDC Keynote, Will Launch in US Early 2024 If you like what you see, consider becoming a TouchArcade Patreon backer. For everyone else who is curious, you can check out our public patreon posts to see older episodes of the video podcast. Be sure you’re logged in to see the latest content. Backers can view the most recent video episodes of the TouchArcade show by clicking here. Much appreciated!Īs a companion to this audio podcast, we also do a video version of the same show that is exclusive to Patreon which allows you to see us playing the games we’re talking about. As always, you can listen to us with the links below… And if you like what you hear, please subscribe and/or drop us a review in iTunes. Is this going to be another realm that Apple can make mainstream-friendly like smartphones, MP3 players, tablet computing, and more? Or is the inherent nature of strapping a device onto your face for AR/VR purposes destined to keep this area of tech a niche hobby? That’s what we aim to find out! Also: $3,500?ĭon’t forget to shoot us emails with any questions, feedback, or anything else relevant or irrelevant to We read ’em all, and love decoding messages written entirely in emoji. The game has become popular as an esport, with cash prize tournaments hosted by Blizzard and other organizers.It’s probably no secret what the main topic is in this week’s episode of The TouchArcade Show, but can you really blame us? The entire world is talking about Apple’s latest device, the Apple Vision Pro headset. As of November 2018, Blizzard has reported more than 100 million Hearthstone players. ![]() The game has been favorably reviewed by critics and considered a success for Blizzard, earning nearly US$40 million per month as of August 2017. Many of the concepts as well as art assets were based on those previously published in the physical World of Warcraft Trading Card Game. The game was designed to avoid the pitfalls of other digital collectible card games by eliminating any possible plays from an opponent during a player's turn and by replicating the feel of a physical card game within the game's user interface. In contrast to other games developed by Blizzard, Hearthstone was an experimental game developed by a smaller team based on the appreciation of collectible card games at the company. New content for the game involves the addition of new card sets and gameplay, taking the form of either expansion packs or adventures that reward the player with collectible cards upon completion. ![]() ![]() The game features several modes of play, including casual and ranked matches, drafted arena battles, and single-player adventures. Players can then buy packs of new cards through gold or microtransactions to customize and improve their decks. ![]() Winning matches and completing quests earn in-game gold, rewards in the form of new cards, and other in-game prizes. Players use their limited mana crystals to play abilities or summon minions to attack the opponent, with the goal of destroying the opponent's hero. The game is a turn-based card game between two opponents, using constructed decks of 30 cards along with a selected hero with a unique power.
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